About Me

Hi, I’m Bilal Hussain, a solo game developer and publisher behind Arcane Break. I’ve been learning and creating games since 2018, inspired by a deep passion for playing and understanding how games work.

As a hobbyist developer, I focus mainly on building engaging 2D games for Windows, Android, and WebGL using the Unity game engine. Over the years, I’ve created many projects, with five games currently released on platforms such as Google Play Store, Amazon Developer, and itch.io.

My goal is to design games that are fun, immersive, and keep players coming back for more. I’ve worked on a variety of game genres, including both single-player and multiplayer experiences, always experimenting and improving my skills with each new project.

Looking ahead, my long-term vision is to grow Arcane Break into a full game studio and continue delivering meaningful and enjoyable experiences to players worldwide.